Have you ever felt that JRPGs can be a bit… well, sterile? That you're essentially walking down a series of very pretty corridors dressed up as castles or forests or caves full of doors you can't open, knee-high walls that you can't jump over and enemies that can only be fought in separate, specially-approved arenas? The Last Story isn't like that. There's a pleasing physicality to the world and the combat that completely removes that sense of detachment. You can crouch and sneak and take cover behind those walls, collapse pillars and bridges with magic and fire an arrow at an enemy lurking at the other side of the room without being magicked away to a combat arena. Some of the doors still don't open, but you can't have everything.
Read more: IGN
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